I'm Guus, the non-engineer in a room full of engineers, translating complexity into something people understand. Right now that's the future of water management.

I write about what I see changing in how we make products. When I'm not at work, I like to build experiments, mostly to do with our perception of time.

Why "Speak Human"? Computers can generate an interface in seconds. Designing the right thing for real people can still use a human touch: someone who understands which details matter and why. Read the manifesto →
  • Exploration

    24 Frames a Day

    October 2026

    People say "every frame is a painting" about Kubrick's films, and I think it's especially true for 2001: A Space Odyssey. I've always enjoyed the visuals more than sitting through an entire watch. What if we slowed it wa…

  • Exploration

    Continuum: time the way it looks in my head

    October 2026

    I've always had trouble with calendars and dates. I've missed appointments and booked flights wrong because of it. My mental model of time just doesn't match what regular calendars look like, especially in modern apps. I…

  • Writing

    What felt like creating turned out to be doomscrolling.

    July 2026

    I vibe coded what I wanted, but I didn’t feel good like I used to.

  • Exploration

    DOPE Sheet - Do, Outsource, Plan, Eliminate

    May 2026

    Popular task managers don't help me prioritise. They're good at capturing tasks, but I always end up with multiple long lists that are hard to cross prioritize. DOPE Sheet takes a different approach: make a long list of…

  • Writing

    We're building more, but are we learning less?

    May 2026

    Five questions that help you build with intention

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