Our brains are terrible reality simulators. We can't trust what we imagine; our brains just convince us we can. The fix is simple: make something real enough to test, and find out. That's what prototypeverything means.
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Exploration
24 Frames a Day
October 2026People say "every frame a painting" about Kubrick's films, and I think it's especially true for 2001: A Space Odyssey. I've always enjoyed its visuals more than sitting through an entire watch. What if I slowed it way do…
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Exploration
Continuum: time the way it looks in my head
October 2026I've always had trouble with calendars and dates. I've missed appointments and booked flights wrong because of it. My mental model of time just doesn't match what calendars look like, especially in modern apps. In my hea…
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Writing
What felt like creating turned out to be doomscrolling.
July 2026I vibe coded what I wanted, but I didn’t feel good like I used to.
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Exploration
DOPE Sheet - Do, Outsource, Plan, Eliminate
May 2026Popular task managers don't help me prioritise. They're good at capturing tasks, but I always end up with multiple long lists that are hard to cross prioritize. DOPE Sheet takes a different approach: make a long list of…
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Writing
We're building more, but are we learning less?
May 2026Five questions that help you build with intention
QRio: Bridge the air gap
Move sensitive information across devices without relying on infrastructure you don't control.
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Entropy
An e-paper artwork that loses pixels once an hour. The process is irreversible.
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